Nightwatch

Description:

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 8, Intellect 5, Awareness 4, Presence 2

Advantages
Close Attack 2, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 12, Improved Critical: Power Knuckles: Strength-based Damage 3, Improved Initiative, Jack-of-all-trades, Leadership, Power Attack, Ranged Attack 7, Skill Mastery: Intimidation, Skill Mastery: Investigation, Startle, Tracking, Uncanny Dodge, Well-informed

Skills
Acrobatics 6 (+ 10), Athletics 8 (+ 11), Close Combat: Unarmed 6 (+ 14), Expertise: Streetwise 4 (+ 9), Insight 5 (+ 9), Intimidation 6 (+ 8), Investigation 6 (+ 11), Perception 5 (+ 9)

Powers

  • Swingline: Movement 1 (Swinging)
  • Explosives: Burst Area Damage 4 (DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
  • Power Knuckles: Strength-based Damage 3 (DC 21, Advantages: Improved Critical)
  • Taser: Affliction 4 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14)
  • Tear-Gas Pellets: Cloud Area Affliction 4 (1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Extra Condition, Increased Range: ranged; Limited Degree)

Equipment
Cell Phone (Smartphone), Flashlight, Motorcycle, Multi-tool, Rebreather, Restraints, Stately Manor, Swingline [Swinging: Movement 1, Swinging], Utility Belt (Bolos, Custom Heavy Pistol, Explosives [Explosives: Burst Area Damage 4, DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged], Power-Knuckles [Power Knuckles: Strength-based Damage 3, DC 21, Advantages: Improved Critical], Taser [Taser: Affliction 4, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14], Tear-Gas Pellets [Tear-Gas Pellets: Cloud Area Affliction 4, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Extra Condition, Increased Range: ranged; Limited Degree])

Offense
Initiative +8
Bolos, +11 (DC Dog 13)
Custom Heavy Pistol, +13 (DC 19)
Explosives: Burst Area Damage 4 (DC 19)
Grab, +10 (DC Spec 13)
Power Knuckles: Strength-based Damage 3, +10 (DC 21)
Taser: Affliction 4, +10 (DC Fort 14)
Tear-Gas Pellets: Cloud Area Affliction 4 (DC Fort 14)
Throw, +11 (DC 18)
Unarmed, +16 (DC 18)

Complications
Fame
Motivation: Doing Good

Languages
English

Defense
Dodge 11, Parry 13, Fortitude 8, Toughness 6/4, Will 12

Power Points
Abilities 68 + Powers 0 + Advantages 35 + Skills 23 (46 ranks) + Defenses 24 = 150


Motorcycle – PL 10

Strength 1, Defense 10, Toughness 8, Size Medium

Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 13 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20


Stately Manor – PL 10

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 1, Garage, Gym, Laboratory, Living Space, Power System, Security System 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

Bio:

Nightwatch

Emerald City Knights JohnThompson ChristineThompson